Today we will talk about Mount & Blade II: Bannerlordone of the most anticipated games by strategy lovers who will jump to PlayStation 5, PlayStation 4, Xbox One, Xbox Series X and PC next October 25.
Although the game is already available on Steam as a title of early accesson console things are a bit different and normally it is not possible to access the game until its launch version.
Fortunately, the Gamescom 2022 has allowed me to meet with the TaleWorlds Entertainment team to get a first-hand look at what the PlayStation 5 version will be, as well as hear some of your expectations and ideas regarding it.
peace is over
When the horns sound and the ravens gather, a civil war breaks out in an empire. Beyond its borders, new kingdoms rise and with them new opportunities arise.
The hegemony of Calradia could be in your hands, but for that you must take your weapon, have your armor ready and summon your followers to march towards glory.
Although it is a sequel to the acclaimed Mount & Blade: Warband (2010), this new installment takes place about 200 years before, but it is a revolution in everything that regards the playable section.
First of all, we must bear in mind that we are not dealing with a simple portbut console versions have been developed since day 1 along with the PC. Hence, the controls are surprisingly intuitive and easy to handle for a game that is much more complex than you can imagine.
We can command our troops from an aerial view or by zooming in on the camera to enjoy the real time combat scenes that the game offers, but one of the aspects that I liked the most when it comes to fighting is the simplicity with which you can change weapons. In a moment you can be with a spear, and in less than a blink you can be shooting arrows if you see that the first one was not for you. You can even fight bare-knuckle!
The Art of War
If you need a better view of the battlefield or simply want to experience the action from a different angle, you can even get off your horse (which is highly recommended when besieging enemy strongholds).
With regard to sieges, these are quite challenging, because not only do we have to have siege machinery, but the enemies will defend themselves tooth and nail, reaching the point of creating strategies to create a “bottleneck” at the gates of their fortress in order to prevent our victory or leave leaving us with as many casualties as possible.
After the combat, we will have to count the spoils of war and keep what interests us the most, but we will also be able to dispose of the fate of the prisoners. Among them, there will be some commanders or characters that we will be interested in joining our ranks, but it will not always be possible (due to various factors), so it is possible to leave them free to seek their fortune in other lands or put them to the sword to avoid be a problem in the future.
the art of governing
The characters that we manage to convince to join our cause will become a kind of vassals and advisors, who will contribute greatly to our cause and sometimes we will be able to convince them to act according to our interests.
Of course, although these characters cannot betray us to try to seize power or mount a new civil war, they can reach a point where they break ties with us and later we see them on an enemy side.
As far as the game world is concerned, it encourages you to explore and discover for yourself, finding new settlements or skirmishes along the way in which your help will be greatly appreciated and rewarded.
This without neglecting that little by little you complete the main mission. Also there is a complete dialogue system that, although I think it has room for improvement, it fulfills to give the game some variety and depth.
The best part about exploring and conquering settlements is that, these they are not mere shelters in which to rest or replenish troopsare also urban centers that (with certain limitations) have their own life and play a very relevant factor in the future of wars.
And it is that, an army needs to be financed, isn’t it? Well then you can simply create a tavern to start exporting beer, trade or sell your surplus grain, create forges, create markets and a whole series of businesses that create a supporting economy for your cause.
Although, you should keep in mind that you can’t create businesses like crazy, and the resources that surround you will have a certain weight when it comes to building something. For example, a brewery with no barley nearby will only produce losses, while a bakery with nearby wheat or farms with animals will never be short of inputs.
Finally, I want to make it clear that these areas I am talking about are not just menus, they are explorable areas that you can visit at any time. They do not represent a revolution, but they help to ensure that the feeling of immersion is not lost.
Technically, it has won me over
Going into more technical aspects, Mount & Blade II: Bannerlord It will be available in Spanish, although it will be the Spanish of Latin America. The exact reasons why this decision has been taken are still not entirely clear, but since TaleWorlds Entertainment assured me that they are doing everything possible to make this of the highest possible quality.. There are even options in which they have had to modify the size of certain menus so that the translation fits perfectly into the design and is not a bother when it comes to being read.
I know that a Spanish translation of Hispano-America can put some back, but the truth is that beyond one or two words, the differences are minimal and there is no room for misunderstanding or confusion by not understanding a typical term from there.
Regarding the graphs Mount & Blade II: Bannerlord, these look VERY, VERY good, although to personal taste I feel that they are much more spectacular when it comes to fighting than when visiting fortresses or allied territories. This is accompanied by good performance, that did not give me any frame drops (that I noticed) or unexpected errors throughout the more than an hour that I was able to enjoy the game.
A great promise of honor and glory
I had no idea what to expect from Mount & Blade II: Bannerlord (especially when the original formula was so successful and worked so well), but what I’ve tried suggests to me that TaleWorlds Entertainment is putting all the meat on the grill with this title.
From what I saw and tried, to the enthusiasm with which the game team spoke of it or encouraged me to try things and find small details, this is a game that it shows made with care and that it is probably being developed taking into account the feedback of its great community, thanks to the premiere on Steam as an early access game.
We would like to give thanks to the author of this write-up for this outstanding content
[Impresiones] Mount & Blade II: Bannerlord at Gamescom 2022
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