Tale Worlds Entertainment has begun to discover interesting details of one of those games that could have a greater acceptance than its first installment. Those who enjoyed the proposal of Mount & Blade: Warband, which came after a success endorsed by the PC community late to Xbox One, you will know how complex, extensive and deep this medieval proposal is. After confirmation that Mount & Blade II: Bannerlord It is also developed for consoles from the beginning, the expectation about what it can offer grows thanks to the new situation of the studio, more open to communicating the news.
During the Gamescom 2017 we saw two gameplays that offered a first contact with the multiplayer aspect of Mount & Blade II: Bannerlord. But far from being the only thing it offers, the battles that will be played in the campaign mode are more interesting, where the Chief Programmer, Murat Ture, has offered interesting details about its characteristics. Thanks to the improvements introduced, the game is not only enhanced in the visual section, offering a quite striking result compared to its first installment, but it will also add many important elements in the combats, with up to 800 warriors on the screen, making much higher use of CPU power.
«The rendering and post-processing of effects has been renewed»comments Türe, adding that “we have used a physics-based rendering engine to ensure that the game contents are visually appealing and consistent”. With this, he describes a greater depth of field, better reflections and ambient occlusion. These technologies will offer a better result and have been meticulously treated for optimal performance.. «A clothing simulation system has been added through the GPU, which allows to improve the animations and visual effects of the game», says the Taleworlds Entertainment programmer. With all this, the remarkable visual improvement that has been seen in the gameplays seen so far can be justified.
“Mount & Blade II: Bannerlord is more CPU intensive than Warband. Hundreds of characters, more advanced animations, an Inverse Kinematics system, individual AI, AI formations, combat calculations, and other requirements that increase CPU usage.”, so that the experience is profound and does not diminish the visual finish. In this way, it seems that the study has achieved a good balance between the CPU and GPU sharing for each aspect, so that the result has improved remarkably. Within the technical descriptions that Türe makes about development, he comments that “Currently 60-70% is achieved by working in parallel, which means that it can, and will, use more cores of the new generation processors”. As he comments, Warband used between one and two cores, where processors currently have more and must be used.
With all this, he anticipates that Mount & Blade II: Bannerlord can offer a combat experience that will include up to 800 soldiers between both sides in maps of 4 square kilometers. These figures far exceed what Warband achieved, offering denser and more spectacular combat. In fact, the objective is that these figures can be achieved while maintaining a experience at 60fps. All these technical aspects may seem more typical of adapting the game to different PCs and their configurations, but it works just as well for consoles. May the decisions for you Mount & Blade II: Bannerlord can run smoothly on consoles involve less ambitious decisions, but there is also the case of xbox onex and if TaleWorlds Entertainment has any plans to exploit its power.
There is still a long way to go for this study, as there is no planned release date for Mount & Blade II: Bannerlord. The game is expected to see the light of day in 2018. on PC and consoles, including Xbox One.
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Mount & Blade II: Bannerlord battles will be massive | We are Xbox
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