Mount & Blade II: Bannerlord outlines its classes for multiplayer

Given the Mount & Blade II: Bannerlord is currently in full private beta of its multiplayer mode, the studio responsible for the game wanted to make known some aspects of this aspect. That is why he wanted to delve into what players will find when facing the different game modes, focusing mainly on the selection of warriors to fight in these intense battles. It is a very important aspect of Mount & Blade II: Bannerlord, where attending to the information about the warrior classes for the multiplayer mode can give us interesting clues about the proposal.

Through its blog on Steam online store, Taleworlds Entertainemnt has published an extensive entry regarding Mount & Blade II: Bannerlord, in which they talk about the different classes destined for the multiplayer aspect. Whether for massive skirmishes or sieges, which type of fighter is used can confer a significant advantage on the battlefield. Not only at an individual level, but also at a strategic level. Three main categories are described, infantry, cavalry and ranged.

Within each of these categories we find different units with different characteristics, equipment and possibilities. It is intended that the player can choose based on their preferences, knowing that each of them has its strengths and weaknesses on the battlefield. Instead of focusing on explaining each of them, Taleworlds seeks a broader and more conceptual description of what each player should value. Considering the strategic element of each battle, the adaptation to the action is something that each one will value to choose between the different types of warrior presented. None has an advantage over the rest in all areas, so these circumstances will have to be evaluated for each battle, even for each moment.

But in addition to the characteristics of each class, Mount & Blade II: Bannerlord It also includes a system of perks to be able to slightly change the characteristics with equipment, trying to compensate for the weaknesses or strengthen the virtues of each fighter. These perks could be obtained with the points of each game, which act as money to invest. With this we can already get an idea of ​​what the evolution of this modality can be.

Mount & Blade II: Bannerlord outlines its classes for multiplayer

In those modes where respawning is allowed, changing the class can serve to balance the game if necessary, thus avoiding the “snowball” effect, which can unbalance the experience in a game. To be more explicit, in the event that the game mode offers different rounds, unlike Warband, each round will start with a series of conditions, looking for constant equality.

When creating the class system, we decided it was important for each class to reflect the faction they are from, not only in terms of their appearance, but also with the gear they wear and the roles they play. And as such, the strengths and weaknesses of the classes take into account the strengths and weaknesses of the faction as a whole. This design approach to our factions influences the type of strategies and tactics that are effective, both for and against, each individual faction, leading to a more dynamic multiplayer experience where no two matches look the same.

Finally, Taleworlds hopes that the changes made to this mode can offer a more rewarding and, above all, accessible experience. It seeks to encourage communication and focus the experience on skill-based combat, as it was proposed in its first game. These innovations, especially adding more diversity and better defined classes, offer greater depth in this area and aim to offer an experience that lovers of medieval combat will enjoy.

But worst of all, is that today we do not know when it can be enjoyed Mount & Blade II: Bannerlord. And it is that after several years waiting to know the release date, it has not been formalized yet. In fact, this confirmation is eagerly awaited, because it remains to be seen if Mount & Blade II: Bannerlord sees the light on PC, much less on consoles, where given the dates that are handled, they already point to the next generation.

We wish to say thanks to the writer of this short article for this incredible material

Mount & Blade II: Bannerlord outlines its classes for multiplayer


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