Although many will have overlooked the first proposal from Taleworlds Entertainment, Mount & Blade: Warband, which is currently available for Xbox One, many others are very aware of what this studio can offer in its second installment. The development of Mount & Blade II: Bannerlords It is being hard, but in this last year, since last E3, the important improvements that will be implemented in this title have been discovered. Having approached some of the factions that will make up a war scenario of medieval conquest, those who have enjoyed the first game will undoubtedly remember the recruitment options that allow the player to create his own army.
It is this recruitment tool that is the star of the new press release posted on Steam by those responsible for Mount & Blade II: Bannerlords. Back in Calradia, users will have to embody a new character who will aspire to be the owner and lord of the entire territory. From there, how to progress in this experience that exposes absolute freedom, offers the possibility of recruiting different units to face the inevitable combats.
This is the renewed lighting engine of Mount & Blade II
“The ability to build your own army is one of the core gameplay systems of the Mount & Blade franchise. Going from town to town recruiting troops is a key aspect of the emerging narrative for players, who will have to establish relationships with the different settlements in order to access a large number of recruits.they comment from the blog, where they assure that, despite the fact that the base works the same “We’ve been working to improve the system and make it feel more natural and fun for players.”
In this way the figure of the remarkable, which are specific NPCs with which, as they say, they have managed to expand the game mechanics to offer greater control in recruitment. “Instead of building relationships with a settlement, players will have to build relationships with notables in the game, which can be found in both cities and towns”postulates the statement, assuming that the relationship with these notables can confer important advantages. “Increasing your relationship with notables in the game will give you access to higher level units; each notable will have their own preferred troops, so there will be some that will offer you many types of infantry and others that will offer you archers. This allows players to create direct relationships with specific notables who will bring them troops according to the player’s preferred composition for their armies.”
In addition, it seems that this recruitment system will not only be a tool for users. AI-led warlords themselves will also employ this same system. This will allow you to avoid some conflicts that slightly affected the experience of its first installment, where these gentlemen seemed to magically create troops. Of course, the number of recruits will be finite and players will be in competition for free recruits with the feudal lords of Calradia. This will not eliminate the option of being able to recruit new soldiers from prisoners or the existence of mercenaries, who will continue to be an essential part of the progress of your army.
Siege weapons, protagonists of Mount & Blade II: Bannerlord
Now it’s time to wait, we suppose to the next E3, so that Taleworlds Entertainment can solve some questions of great interest about Mount & Blade II: Bannerlords. For example, many hope that the developer can resolve once and for all the long-awaited release date of this game. Mount & Blade II: Bannerlords confirmed its arrival on Xbox One, Playstation 4 and PC, but given its independent character, this development seems never to end. Hopefully E3 in Los Angeles starting next week can resolve this issue and we’ll have a more or less definitive release date.
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Mount & Blade II: Bannerlords will offer a revamped recruitment system
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