Review: X-Men Origins: Wolverine – NeoTeo

While most movie-based games end up sucking, we’re still confident that one of them will do the right thing. X-Men Origins: Wolverine is a game that, although it has the same name as the film, began to develop long before the production of the film began. That’s why it shows a much more brutal and violent Wolverine than the movie. Will he be able to break the curse or will it be another lousy game based on a movie?

A few weeks ago we made a note telling what was known until then about the Wolverine game, based on the movie released on May 1. You may want to read it before proceeding. Don’t worry, we are waiting for you. Clever? After so many twists and turns with the demands for the previous version that had been leaked, finally the film starring Hugh Jackman raised about 35 million dollars just three days after its premiere.

But we are not here to talk about the movie, but about the game. Though X-Men Origins: Wolverine bears the same name as the movie, the development of the game began as a game, but seeing that they had common goals, it seemed like a good idea to unite them into a single brand. Still, those previous years of development do show, because it’s not another lousy game based on a movie.

In part the story follows the events that occur in the film and also takes place to tell a bit of the fiction behind the main plot of the film. Through cutscenes presented with a very poor quality, he goes from the present to the past again and again telling different parts of Wolverine’s past. Still, at no time is it clear what the character’s goal is or why he does what he does. Not that we want to know either, because the story is not one of the strong points of the game.

The first thing one realizes when starting to play is that this Wolverine is not like the one we were shown in the movies, but much more faithful to the original character. The brutality with which he takes enemies off him seems to have no limits. Each blow he lands with his claws can rip off arms, legs, heads, and even split an enemy in two. Another thing that one realizes when starting to play it, is that comparisons with God of War throughout this note will be inevitable.

Wolverine likes to jump on people.

Just like in the aforementioned title you have two basic attacks that you can combine for devastating combos. In addition, you can launch enemies into the air (and jump towards them with your claws) and four special attacks that you will unlock as the story progresses. The controls are very basic and you don’t really need to know what you’re doing to pull off a good amount of combos… you just need to press the buttons.

This is because the gameplay of X-Men Origins is based solely on chaining as many combos as possible and pressing all the buttons like a fucking madman. Anyway, as unconscious as the action is, it’s fun, really fun. It’s clear that the developers’ goal was to make the player feel as powerful as Wolverine, because it’s usually very easy and rarely really challenging.

This is what Wolverine calls a "superficial wound".

In addition to connecting the most combos, there is a move that allows you to launch yourself into enemies. This significantly changes the way the game is played, because in addition to being extremely useful, it is something that we have not seen in many video games. With just two button presses, Wolverine can jump several kilometers to any of the enemies. Also, as they damage him, you can see the wounds on his body and how he regenerates progressively.

As if to make the gameplay seem deeper, there are ways to evolve the character by spending points to upgrade skills. Mutagens can also be found that enhance certain special attacks. These options are usually useful, because they allow you to do more damage per attack, but the truth is that the game in normal difficulty is so easy, that the improvements do not seem necessary.

Surprise!

When you find yourself spinning like an idiot cutting off the limbs of your enemies, X-Men Origins is at its best and is as fun as it is addictive. However, from time to time the beautiful action is replaced by tedious puzzle sections that only serve to make the game last a few more hours. Not only are the puzzles bad, but they feel very out of place. The same goes for the platforming sections, which are very poorly implemented and look like something out of a much worse game.

One of the things we remember most from the original God of War and its sequels are the final bosses. Unfortunately here, except for one, the rest of the bosses are exactly the same. Not only in the technique to kill them, but in their appearance. This is a real shame, because with a little more work they could have made different bosses more interesting. It’s not that this is bad, it’s more, the first few times it’s quite fun, but it’s done so many times that it ends up losing its grace.

You can currently get X-Men Origins: Wolverine for a huge number of platforms. On the one hand, there is the version that we analyze in this note: pc a €56.96, Xbox 360 Y Playstation 3 a €66.44. In addition to those, there are other versions not analyzed here such as nintendo ds, PSP Y Playstation 2 a €37.96 Y nintendo wii a €56.96.

There’s no question that X-Men Origins: Wolverine is a brazen clone of God of War, however, where many clones fail, this one succeeds with flying colors. Yes, it’s extremely repetitive, but it’s also fun, fast, brutal, violent, and deep enough to be played more than once.

Score: 81%

Conclusion: A good God of War clone, with enough action and violence to satisfy any Wolverine fan.

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We would like to say thanks to the writer of this article for this outstanding content

Review: X-Men Origins: Wolverine – NeoTeo


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